I’m excited to tell you that version 1.2 of the Legend of Us RPG Sidekick has been sent to Apple, Google Play, and Amazon for review. It will hopefully be in your hands by the end of the year!
The big new thing in 1.2 is tactical maps. Because this is a not a ruleset specific app, the maps are very rules light. You can move characters around as a player aid to demonstrate distance and line-of-sight. Compare it to taking models and placing them on a piece of paper with a grid…except it looks better and it fits in your pocket.
These maps are created by simply dragging your finger across the screen to create terrain, and then dropping in doors and light sources. You can take the characters you made and drop them into the maps. Please note that a character can only be in one map at a time, but it is simple to duplicate a character and place them again in the same map or a different map. This allows hit points and other stats to be separate. So, for example, if you want to make five goblins, you make a goblin as a template, duplicate it four times, and then place all five of them on the map. From the map, you can jump to a character’s sheet, edit it, and then jump back to the map.
I will update the manual soon (which is accessible from inside the app) to give details on these features, or you can just poke at it till you figure it out.
Also, the app now has a landscape mode. This change was motivated by two things: first, I found it was easier to create and use maps in landscape. Second, my friend Patrick, who mostly uses the app from an iPad, has been requesting landscape for some time, so I think this is a further boon to people using the app from a tablet. In implementing a landscape mode, I made all screens work in either landscape or portrait. This gave me the opportunity to redesign the workflow and hopefully make the whole app easier to navigate.
A quick note about feedback: by their nature, pen and paper RPGs are complicated. It is my ongoing quest with this app to handle all of that data and keep it organized and make it feel intuitive. Humbly, I recognize this is easier said than done. I’ve seen a couple of reviews that say the app feels complicated and I just want those people to know: I hear you. In redesigning the windows I gave a lot of thought to workflow and hopefully the new design feels better. Please let me know if you agree or disagree, and if you disagree please let me know what is bugging you about it. I will continue to make improvements as I have over the past year.
The best place to give feedback is in the forums on this website. That way it is all together and as organized as it can be. I have a group of friends who use the app and give feedback, and most of the improvements have come from their feedback. I would love to hear both what is helping your games and what is hindering your use of the app. I want to further develop what is helping you, and try to fix what is hindering.