The Legend of Us RPG Sidekick is an app that enables you to play your favorite role-playing games more frequently by putting everything you need to play in your pocket. The application includes a very flexible Character Sheet Editor a map editor and a dice roller that is compatible with most game systems.
Current Version 1.2.1
1. Tap to create a new character, map or note or import a character from Dropbox.
2. Lock menu. Tap to lock or unlock the menu button order.
3. Tap to see menu where you can duplicate the current Module or export it to Dropbox.
4. Press and hold title to edit.
5. This is a Folder. Drag one element onto another to create a Folder. Folders cannot be inside of other Folders.
6. This is a Note. Tap to edit or read it.
7. This is a map. Tap to edit or press-and-hold to rename.
8. This is a Character. Tap to open the character sheet.
The tactical map is designed to lay out scenarios for your games and represent distance and line of sight. It has two modes, Edit Mode and Play Mode. In Edit mode you can add and delete terrain, features, and characters. In play mode you can move characters around and interact with some features.
- Tap the mini map to cycle through zoom levels.
- Feature and Character picker: Tap this button so that it becomes highlighted and then tap an appropriate location on the terrain to place. Ex: Sconces must be placed next to walls, characters must be placed on ground tiles. Slide this button to the access menu.
- Terrain picker: Tap this button so that it is highlighted, then touch the grid and drag to create terrain. Slide this button to access menu
- This is the area icon. Tap this icon to change the ambient light level. To create a daylight area leave it on the sun symbol, to create a dark area change it to the moon symbol.
- Each feature or character has an edit menu after it is placed. This button removes the feature or character from the map. In the case of the character, it does not delete the character from the module, it is simply removed from the map. Characters may only be on one map at a time.
- This button will rotate the character or feature.
- This button will toggle a reference grid over your map, this can be helpful in editing.
- This button turns game lighting on and off. This can be helpful in placing light sources in dark areas.
- Exit the map.
- Select a character and enter Play mode. This will not do anything if there are no characters on the map.
- Touch to open and shut the map options menu.
- This image shows the current ground and wall type. When you place ground, there is always wall around it unless you create the terrain at the very edge of the mappable area in which there won’t be a wall. Walls are created automatically around ground areas. This menu is revealed when you slide this button to the right.
- This selection destroys terrain. It functions the same way as placing terrain, it just removes it instead.
- These buttons show ground selections. Some selections are only available with the Advanced Editor available in the in-app store.
- Touch this tab to view the wall menu.
- This image shows the currently selected feature. Use of some features require the Advanced Editor available in the in-app store. Note that this menu is opened when you slide this button to the right.
- Touch an image to select it. Several features have an alternate state, for example, the wall sconce can be lit once it is placed in the map.
- This tab will show all characters in your module that are either in this map or not placed in any map. Once they are placed they have a check mark in the lower right corner to identify them as placed. If a character is placed on a different map in the same module, it will not be shown. When a placed character is selected, the map will orient itself so that the character is in the center of the screen to make them easier to find. Remember that you may duplicate characters from inside of a character sheet in case you need multiple of a given character, each of the duplicate characters will be placed separately.
- This is the active character. If you touch the portrait, the map will reorient itself so that you can see the character. Also, touching the character portrait will reveal the character sheet button (2).
- Character Sheet button. Touch this button to open the character sheet of the active character.
- Path: Touch the active character and drag to create a path from the character. The numbers represent distance. They disappear when you release your finger and the sum is calculated and shown on the Go button.
- Go button: This button makes the character follow the path.
- Return to edit mode.
- Exit map.
- Choose a different active character.
- Compass: North is always the top of the map while in edit mode.
The Character Sheet can be accessed from the Module menu or from a map in Play mode.
1. Menu to create a new Note, Stat, Test, or Pool, or to paste from the clipboard.
2. Tap to lock the list order
3. Menu to duplicate this Character Sheet, upload the character sheet to Dropbox, or email the Character Sheet.
4. Press and hold the character name to edit.
5. Character Portrait: Tap character image to view a large version of the image or to change the image.This is how the character is represented on a map.
6. Stat: Used to store numbers or formulas. Tap the button to edit the Stat. Stats can reference other Stats by entering the name of that stat as part of a formula. Note: if you change the name of a Stat, any formula that references the Stat will need to be updated.
7. Note: Tap it to read or edit.
8. Pool: One or more dice without a formula. Pools are special because they may be added or subtracted from other Pools or Tests. Tap to open the dice roller. Press and hold to edit the Pool contents.
9. Test: A Test includes one or more dice and a formula. Tap the button to open the dice roller. Press and hold to edit.
Here is a short video that better explains dice Pools:
Please note: when subtracting dice pools the type of dice must match. Ex: if you have a pool of ten sided dice, you may only subtract another pool of ten sided dice.
10. Folder: To create a Folder, simply drag one item on top of another and release. The triangle on the folder allows you to collapse or expand the Folder. Folders cannot be put inside other Folders.
11. Touch the three lines and drag up or down to change the order of items in the list. Slide to the left to reveal a copy and delete button for the element.
1. Test or Pool title. (If you change formula (3) it will say “Temporary”)
2. Edit menu. If you edit the formula from this menu, it is permanently changed.
3. Active formula. If you edit the formula from here, it will not change your character sheet data.
4. Results. There will be more than one result line if you put your dice in different groups.
6. Surge. In some game systems this is called an open-ended die roll or exploding die roll. This button only appears if a die that has Surge enabled rolls its maximum value. This is not used in all game systems so it is disabled by default. You can enable it in the Die Editor. Only dice that rolled their Surge value are rolled again. When a surging die is rolled again, the values of each roll are added together.
7. Dice Cup: To roll the die, drag the cup with your finger and release.
From this window you can edit the contents of the cup.
1. Tap to edit the name.
2. Tap cup symbol to open the roller with this roll ready.
3. Tap to edit the formula.
4. The cup symbol shows which dice are being used.
5. Tap to delete the current die. If the die is currently in the cup it will not offer this option.
6. Tap to duplicate the current die.
7. Edit die properties.
8. Make die active (put it in the cup).
1. Current appearance
2. Die Group. All dice default to Group 1, but you may change them to other Groups. All dice in the same Group are added together and display a separate result. There are a maximum of 12 Groups.
3. Activate Surge: Yellow symbol is on, gray symbol is off.
4. Number color.
5. Body color.
1. Touch to create a new Module or import one from Dropbox.
2. Touch to lock button order.
Tests: The letter G represents the die roll and can be placed anywhere in the formula of a Test. When the formula is resolved, it follows the order of operations and if the result is a fraction it is rounded down. Tests can include Pools and Stats. G represents each group separately while G1 through G12 represent specific groups.
Stat: The only difference between Tests and Stat formulas is that there is no die roll in a Stat. Otherwise they are the same.
MeleeAttack for your character in Dungeons and Dragons 3.5 might be “G + GOODATTACK + STR”. GOODATTACK is a Stat defined as LVL and will automatically update whenever LVL changes. So, Stats can be referenced by name in Tests. Stats can also be referenced by name in other Stats. This is valuable when you are adding an ability bonus like STR to a formula. If the character’s STR increases or decreases, you change the value of the STR stat and all calculations will be automatically updated.